While we waited to see if anyone else would show up John pulled out Drakon as a filler. This is a game we went mad on in March 2008 (11 plays in one month). There were two good areas but Anne made the best of it and I ended up trapped in an empty maze of twisty little passages, all alike.
Anne 10
John B 6
Ian 2
On the Underground
We were all pretty close for most of the game with Anne jumping ahead a couple of times (including with her 6 point loop). Then I pulled ahead when I managed to get my grey line to join two pairs of symbols and then started to score a bunch of red end points.
Ian 59
John B 49
Anne 47
Patrician
We play this simple game so infrequently that I had to teach it again. This is a short Michael Schacht board game about building the majority of floors in towers. You start with a pile of stackable tower pieces and a hand of three cards. Each turn you play a card, place a tower piece (or two) and pick up a card. The card indicates which city you are to build in, whether you are building one tower piece or two, a special action or a portrait. Each city has two building spaces and two victory point tokens and a face up card which will be the one you refill your hand with. Once a the number of tower pieces in a city equals the number on the larger victory point token that city scores and the tokens are given to the players with the majority control of each tower. The game ends when the last city is scored (which is also when the cards run out). There are also 6 VP for each set of 3 matching portraits on the cards you've played.
Ian 62
John B 48
Anne 31
Thinking about the game afterwards I was struck by some similarities and contrasts with China (or Web of Power / Kardinal und König). Both games are primarily about scoring majorities. Patrician is a bit shorter. In both games you have a hand of three cards. Each turn you play a card (or cards), put one or two pieces on the board in a place indicated by the card(s) and then pickup card(s). When an area is filled it is scored. There is also end game scoring in both games. In China everyone in a region scores. In Patrician only the person with the majority control of a tower scores - which probably leads to bigger swings in the scores. In China there are two types of pieces (houses and emissaries) and three types of scoring and all the cards of a particular colour are the same which means the cards are means to an end. Whereas in Patrician the cards tell you how many pieces you play, may give you a special action or a portrait to score with, so the cards are more important. Also each card you play in Patrician determines which card you pick up, so you are often thinking through a chain of possible moves. In China the first player to play in a region can only play one house, which often discourages players from starting new regions. Whereas in Patrician ties are broken by player nearest the top of the tower so player often want to hold back so that they can play the final pieces in a city.
Hornochsen!
With three players only 45 out of 98 cards are in play which makes for big surprises. Unusually this is a game where more players makes the game less random. The first game was low scoring.
Ian 6
Anne 2
John -8
In game two there were plenty of nice piles and a few stinkers. I ended up with fewer cards than the others which is usually bad news as it gives you fewer choices, but it wasn't as bad as it could have been.
John 26
Anne 14
Ian 10
No comments:
Post a Comment