Sunday, 4 July 2010

Friday 2 July 2010

Andrew Parr joined the regulars for some of the popular games of the moment.
Masters Gallery
While we waited for John and Nigel I taught Anne, Andrew H and Andrew P. Unfortunately superior experience didn't pay off for Anna and I.

Anna 14 30 46 72
Ian 15 33 43 65
Andrew P 14 36 55 101
Andrew H 7 29 59 85
Anne 20 30 54 78

Frank's Zoo
This was Nigel's revenge. He roared into the lead and no-one else seemed particularly keen on coming second!

Anna 4 7 6 8 10 9 15
Anne 5 4 7 11 11 14 18 (second on tie break)
Nigel 2 9 15 19 24 26 26
Andrew H 2 4 8 7 11 17 18

El Capitán
While Nigel was re-naming Frank's Zoo to Nigel's Zoo, we pulled out this game that hasn't been played for awhile. Andrew Parr always had a hand of cards while John and I played with very few cards. We thought after the second payday that John was running away with the game but Andrew made a good come back.

We missed the double fortress payout rule, where in the city with the most warehouses the fortress payout is doubled.

John B 183
Andrew P 161
Ian 135

Attika
Anna and Anne were keen on playing this again and as El Capitán was far from finished there was plenty of time to play this through to the very end. Andrew winning, followed by Anna, Nigel and Anne.

Masters Gallery
Attika hadn't quite finished so Andrew suggested that John and I play this simplified version of Modern Art.

John B 10 39 68 92
Andrew P 6 29 58 84
Ian 14 43 65 83

Beowulf
After the others left we finished the evening battling along side Beowulf. Andrew was doing really well for most of the game. But John and I made a come back towards the end.

Ian 30
John B 30
Andrew P 23
Anne 20

Saturday, 26 June 2010

Friday 25 June 2010

There is no satisfying some people. We get a new $5000 door bell, which actually works, and our visitors don't like it! They seem nostalgic for the old, dodgy one.

TransEuropa
Nasia had told me she would be late so we played this quick filler while we waited. She showed up and joined up in round two. Meanwhile Anna finished round one. On round two Nigel finished so quickly that he caught Anne so far from her destinations she ran off the end of the score track.

Ian 8
Andrew 7
Anna 6
Nasia 6
Nigel 5
John B 5
Anne 0

Beowulf
John and I taught Nasia this push your luck game. I pushed my luck to run out of cards on the Dragon Battle but with John trying to conserve his cards for the final encounter I won to get 7VP. If he had played from his hand rather than risking he would probably have ended up on 28. Nasia played a steady game, though with plenty of risk taking, to win.

Nasia 30
Ian 24
John B 23

Frank's Zoo
No evening is complete without Frank's Zoo. The consensus of opinion about Anne's game was that she was using a 6 player strategy.

Anne 4 3 7 6 8 7
Nigel 2 8 8 11 17 21
Anna 5 7 11 17 16 21
Andrew 2 5 10 13 18 22

Pompeii
This race game to save your people from the lava hasn't been played for awhile and Anne taught Andrew and Nasia. Nigel complained that his fellow players weren't screaming appropriately as their people went into the volcano.

Andrew 10
Nigel 7 (but lost fewer to the volcano than Nasia)
Nasia 7
Anne 6

Masters Gallery
I bought this game recently and have been keen to get it to the table. It turns out to be a quick filler and we learnt and played it twice while Pompeii was being covered in lava. This game is all about pumping up the value of particular artist's paintings by making them popular. Unlike Modern Art, there are no auctions. You play cards in front of you, some cards cause extra actions and people who diversify their portfolio get to add extra cards after the values of artists are known.

In the first game we used a lot of cards and had few left for the last round

John B 9 25 73 114
Anna 18 41 74 94
Ian 14 38 70 98

In the second game we conserved our cards until the last round

John B 7 14 50 90
Anna 5 27 68 136
Ian 8 23 58 132

Finca
After the Brooklyn Express left, Nasia taught us this cute and very colourful little game of picking fruit, finding donkeys and filling orders for fruit on Mallorca (aka Majorca). Like Pompeii how far you move your farmers depends on how many farmers are together on the same space. Also the quantity of fruit you pick depends on the number of farmers are on the space you arrive at. This simple arithmetic was often beyond our capabilities even though it wasn't yet midnight!

John B 50
Nasia 40
Ian 37
Anne 26

Saturday, 19 June 2010

Friday 18 June 2010

TransEuropa
While we waited to see if anyone else was showing up Anne suggested TransEuropa. John joined in round 2 and started on 11 as a penalty (the other scores were 13,12,9 & 8 at that stage). Nasia had a passion for Scandinavia, while I got Florence three times in a row. Most people helped me at some point or other.

Ian 12
John B 8
Andrew 3
Nasia 1
Anne 0

Havoc: The Hundred Years War
Our second game, we taught Nigel and Nasia. We were all too busy recruiting to go to the first battle, and it was discarded (and everyone except Peacekeeper John had to discard a card). After Nasia won her first battle she immediately caught us on the hop by starting another. She built up a sizeable lead by the halfway point and John had avoided all the fighting so far. But once John (who had been collecting low value cards) joined in the war, he dominated the battlefields.

John B 27
Nasia 24
Nigel 21
Anne 14
Andrew 13
Ian 11

Wildlife
Nasia popped down to her flat to fetch this game specifically designed for six players. It tracks the evolution of six species over millions of years. Early on Crocs became the most intelligent species, while Humans eagerly paid plenty of food for opportunities to expand. Several species ignored their normal habitats. In particular Snakes stayed clear of the water, Mammoths largely ignored the plains, preferring the mountains and water. Mammoths were consistently the most evolved species, appearing everywhere except the desert. While Snakes and Crocs had the most abilities (Snakes favouring Food and Crocs Intelligence). Bears and Eagles had the biggest herd instinct.

Most cards were auctioned for over ten food and it was only in the last couple of rounds that the price dropped. Abilities didn't change hands much. I enjoy Wildlife, though in keeping with its theme it does seem to take a long time.

Crocs (John B) 89
Eagles (Andrew) 79
Snakes (Nigel) 63
Humans (Nasia) 57
Mammoths (Ian) 51
Bears (Anne) 36

Thursday, 17 June 2010

Change of Location (16 June 2010)

Peter was at a meeting so Wednesday games were at our house. Though with the games played and the people attending it felt more like Friday night games.

Frank's Zoo
Starting the evening with Frank's Zoo has almost become a habit. A six player game certainly means big swings in the scores. But Anna was in the lead until the last hand when John (and I) jumped ahead.

Anna 6 11 15 16 18
Andrew 3 7 12 15 16
Ian 5 6 12 14 21
John B 3 9 11 16 23
Anne -1 3 2 9 13
John R 5 3 8 12 11

Havoc: The Hundred Year War
I bought this card game in a bunch of six games via TradeMe a few months ago. It turns out to be game of building up your hand of cards, choosing your battles (showdowns) and bluff. (Here and here is the story of the games design) We got two rules wrong: there should have been an extra recruiting round before the first battle and you can use any dogs from the battle (not just those outside the battle). It turned out to be a hit.

Anna 26 (winner on the second tie break)
John B 26
Andrew 19
Anne 18
Ian 16
John R 13

Saturday, 12 June 2010

Friday 11 June 2010

Frank's Zoo
We started this game while we waited for Nigel to arrive. He arrived half way through the first hand and took over Anne's hand while she talked on the phone.

There is no stopping Andrew at the Zoo.

Anna 2 5 10 15 19
Andrew 4 11 17 24 27
Ian -1 5 5 9 15
Anne 4 5 9 10 12
John B 4 7 10 9 10
Nigel - 0 1 3 6

Attika
Anne got boxed in, in her original location and started another location. She and Nigel both tried for shrine to shrine victories but were stopped. Anna got all her buildings built to beat Nigel and Anne (who was one building behind).

Clippers
It's been a long time between plays. This game were players have incentives to take the routes to visit particular destinations is superficially similar to Expedition. But it involves much more thinking and taking into account the other player's potential actions, as the various shipping lines are much limited and number of points for a destination can vary between zero and 72 or more.

The red shipping line got sidelined to Hawaii, while the black line zig-zagged until it ran out mid-ocean and green got all the way across the Pacific. Attention then turned to white and purple. Finally red branched and restarted and blue took off for a run to NZ and Australia.

Following John's example we got all our ports down and Andrew and John even paid to move some ports to more valuable spots.

Andrew was initially confused by the choices but soon got into the evil shafting that makes up this game. The results were pretty close.

John 216
Ian 210
Andrew 208

10 Day in Europe
While the final clipper lines were snaking across the Pacific Anne and Anna each won a game, while Nigel whined and complained a lot!

Beowulf
Anna, Andrew and Nigel were all tired and left three of us. John wanted a revenge for his disastrous showing on Wednesday.

I started with an amazing streak of luck with my risks. But by the time we got to the swap 5 cards for 5VP I only had 7 cards (+2 specials) left. I rashly traded in 5 cards for 5VP and then 2 drinking horns for a scroll. I used my 5 card risk special card to put pressure on the others in Dragon's Rampage (both had large hands of cards). Anne got the Iron Shield. In Dragon Battle Anne and John still had a number of cards. I started with the Hides of Land (3 wild) but risked and lost to collect the double wound and two cards. Anne and John ran each other down to one card as they fought over the 7VP and to avoid the scratch. I had the most money for 7VP and my two cards beat the others so I could heal my third wound and avoid loosing 15 VP.

John managed to collect far more scrolls than Anne and I put together and we were close at the finish.

Ian 27
John 26
Anne 11

The three player game tends to make the competition sharper as there tends to be one very good reward, one very bad "reward" and a mediocre one in each major event.

Monday, 7 June 2010

Tichu (7 June 2010)

Anna and Andrew invited us for a game or two of Tichu.

Game 1
Andrew identified my tendency to avoid playing in the early rounds while I considered calling Tichu. But several times in the excitement of playing my first card and calling Tichu, I forgot the important bit -- calling Tichu!
Hnd Boys Girls
1. 50 50
2. 225 75 Andrew's Tichu
3. 295 105
4. 595 105 Tichu and 1-2
5. 895 105 Tichu and 1-2
6. 955 45 Anna failed Tichu
7. 1035 165 Anna's Tichu

Game 2
The second game was much closer, with the lead passing back and forth.
Hnd Boys Girls
1. 20 80
2. 90 10 Anna failed Tichu
3. 115 185 Anna's Tichu
4. 95 305 Andrew failed, Anne succeeded
5. 295 305 1-2
6. 295 605 Anne's Tichu and 1-2
7. 270 730 Ian failed, Anna succeeded
8. 500 700 Ian succeeded, Anne failed
9. 555 645 Anna failed
10. 580 820 Anna's Tichu
11. 880 720 Andrew succeed, Anne failed
12. 825 775 Ian failed
13. 1015 785 Andrew's Tichu

Princes of Renaissance (6 June 2010)

Once upon a time six Princes of Renaissance vied for control of Italy.

Despite our collective patronage of the arts, there are no pictures to record our exploits, and we rely on the failing memory and indecipherable scribblings of an old man for our knowledge of the treacherous deeds and battles of those turbulent decades.

These noble princes were:

Nigel Baglioni who seemed to have the ear of the military council in every city, regardless of the inferior nature of his army. He was of a religous persuasion, though some people uncharitably said that he merely had the Pope in his pocket.

Craig "son of gun" d'Este a successful general with no time for artists or religion he devoted himself to the art of war. He had an army equally formidible on attack and defense.

Iano Gonzaga, a patron of the arts and lost causes, who eagerly attacked and defended against the odds to loose battle after battle.

Cavalier Carlos Montefeltro, a peace loving prince who vetoed wars and collected art, a man of wide interests but overall the most astute investor in the cities of Italy.

John "money bags" Malatesta whose mechant empire spanned Venice and Milan and financed a decorative cavalry regiment and an art collection. In league with Ludovico Sforza (who did not believe in "Alea jacta est") he intervened to try and change course of battles.

Travis Bentivogli the greatest general of his time, despite his poor choice of investments, history will show him to be "Primus inter pares".

Player Tot City Wins Art Etc
Travis 43 = 15 + 21 + 3 + 4(most influence)
Carl 38 = 30 + 0 + 4 + 4(most influence)
Craig 34 = 19 + 15
JB 34 = 19 + 0 + 4 + 8(merchants) + 3(2nd cash)
Nigel 32 = 23 + 0 + 0 + 3(pope) + 6(most cash)
Ian 29 = 26 + 0 + 3

Die Macher (5 June 2010)

Its been about a year since we last played Die Macher and Peter and I were getting withdrawal symptoms, so as Queen's Birthday weekend was predicted to be wet we organised to get together for pizza and politics. John was keen on yellow, so I took blue (which confused me for the first hour or so, but not seriously).

Party Leaders
CDU   - Peter
FDP - John R
Grüne - John B
SPD - Anne
PDS - Ian

Election Details
The first election (in Brandenburg) didn't attract a lot of attention from the parties (with the exception of Grüne). Grüne felt comfortable enough with the cash from their win to turn down a big donation and get a big boost in party membership and the some cash that way.

The next two elections attracted more attention with SPD and PDS romping away in Sachen and Rheinland being even more hotly contested. But the biggest prize was fourth election (in lucrative Bayen). FDP and PDS formed a coalition to see off the others, but everyone had a piece of the pie.

In Schleswig-Holstein FDP started to flex its muscles using an opinion poll to put paid to PDS's chances. Little Bremen was an anticlimax with only CDU and Grüne taking it seriously and only FDP took the last election in Saarland (with it potentially huge impact on National Opinion) as seriously as it should be taken.

Regional Summary

# State Seats CDU FDP Grn SPD PDS Winners and Media
1. Brandenburg (28) 5 13 28 11 9 Grüne (25 media)
2. Sachen (46) 7 0 21 26 26 SPD + PDS (20 media)
3. Rheinland (42) 42 42 6 32 9 SPD + CDU (20 media)
4. Bayen (60) 54 60 54 42 60 FDP + PDS (15 media)
5. Schleswig-Holstein (32) 10 32 0 22 5 FDP (15 media)
6. Bremen (15) 8 0 15 0 6 Grüne (12 media)
7. Saarland (20) 9 17 9 3 4 FDP (10 media)
Σ 135 164 133 136 119

Nation Wide
Of course elections are not just about the regions. What about the party members, the secret donations and the national opinion? Unusually the parties seemed to care about their membership (especially Grüne which continually had the biggest membership).

As you might expect the National opinion favoured those who won the later elections. But only one opinion was secured.

Final Results

Parties CDU FDP Grn SPD PDS
Mandate Σ 135 164 133 136 119
Media Points 20 40 37 40 35
Party Members 42 42 53 49 50
bonuses +10 +6
National Opinion 37 70 72 15 47
secured opinions +5 +5 +5
Totals 234 321 310 240 262

Pundits Summary
Unlike previous elections there was little use of opinion polls to harm opposing political parties. Political observers noted that it had been a long time since the last election and perhaps the politicians had become soft. Against the trend FDP start using opinion polls aggressively in the last three elections. SPD was particularly upset with FDP in the Saarland election, saying it was "uncalled for".

Another trend the pundits noticed was the over use of Shadow Cabinet early, with very few kept until the last two elections.

In an interview with the press after the election the leader of the Grüne said:
I turned down 30,000 on round 1, (getting 5 dice, and launching me to the front of party membership for most of the game) and it was the only cash I did turn down - though I thought about doing so on round 2 as well, but decided not to because Ian was "certainly" going to do so, and could afford to turn down more than I - and not only did he not - but no-one did that round, and there was much [silent] gnashing of teeth on my side of the table!
The FDP government might not last long as there have been calls for an early election, possibly in July.

Friday 4 June 2010

Frank's Zoo
While we were waiting for John we pulled out Frank's Zoo. He arrived during the second hand and joined in the third hand once he knew the rules. Given seven players I expected pairs to be rare but we seemed to have plenty and even a few triples. Because the first player to go out gets 7 points the game can be over pretty quickly.

John R 3 9 14 21
Andrew 5 12 11 20
Anne 5 8 13 18
Ian 2 3 9 10
Nigel -2 3 6 10
Anna 5 4 6 6
John B - - 4 6

Easter Island
Anne bought herself a game on TradeMe and was keen to get it played. I don't know much about this race game but I heard that of the first two finishers, the one with the most rocks in her/his head wins (naturally!)

Anne finished first with 26 stones (winner)
Anna finished second with 24 stones
John R finished last with 30 stones

Metropolys
Nigel stunned us by deciding to play a game he has hated since first playing it a couple of years ago. The other players were the usual suspects. I had gold and lakes and started strong but only got 2 pieces around each of two lakes when I lost the initiative. It bounced around the others. John surrounded one statue and finished the game when he noticed what Andrew had noticed earlier that placing his #13 piece gave him 3 single spots to get his last 4 pieces down, while we still had too many pieces yet to play!

John B 30
Andrew 28
Ian 21
Nigel 16

Attika
My set of Attika might get worn out before I next get to play it. John R got all his buildings down ahead of Anne and Anna.

Anna was aiming to catch a bus so the second game was played at speed and she won (also by getting all her building down).

Patrician
Looking for a short game I cajoled the others into learning this quick game of majorities. You have a hand of three cards and you turn consists of playing a card, building a bit of tower in the city matching the card and picking up the card next to that city. The trick is not only getting the majority in each tower but also picking up cards which further your aims. Some of the cards also have faces on them. A set of 3 of the same face also scores 6 points. Interestingly in the first 3 or 4 cities to be finished both towers were won by the same person.

Andrew 40
John B 37
Ian 32
Nigel 20

California
After Anna, Andrew and Nigel ran to catch the bus (leaving a couple of games behind), we played California. We needed to give John R a quick rules refresher. It is about shopping and interior decorating and the mechanics are easy to explain if you keep that in mind. The scores were close.

Ian 22
Anne 21
John R 20
John B 19

Monday, 31 May 2010

Aton (30 May 2010)

Anne and I haven't played Aton for awhile. I like Temple 4 and Sunday's results show that:
  • I aimed for Temple 4 but we had a scoring round and were on the second time through the decks before I managed to fill it.
  • Luck was on my side my first hand was (4, 4, 3, 3), ditto the second hand and the third hand also had a pair of 4s -- I didn't need a fourth hand.
  • This was a much closer game I switched to Temple 1 fought over colours too.
  • Back to Temple 4, Anne didn't get many 4s and it finished on the fourth hand.
  • This time Anne won with a Temple 1 victory.
Aton is a game where you look at your cards and it is either obvious and you slap them down or struck by indecision. There also is a bit of luck.

Saturday, 29 May 2010

Friday 28 May 2010

It was a dark and stormy night and five people sat around a table playing board games. As an antidote to the rain we set up business in Mongolia and played Oasis.

Oasis
It was interesting to see that by the time we had the game set up and I finished my high speed rules refresher, Moira and John had all their camels lined up in neat grid patterns. Andrew had 7 or 8 camels in a line leading out of a heap of camels, whereas Anne's camels were jumbled up in a heap. Andrew started the first camel herd, if you can call two, not quite adjacent camels, a herd. Not to be out done Anne arrived next door with a much bigger herd and once Moira, John and I had heard of camels Andrew was blocked in. But more troubling was his tendency to be #4 or #5 giving him poor choice of cards. John and I battled it out for control of the northern area, where John had the largest meadow. I quickly accumulated 4 Ovoos (the "multiplier" for stone plains), so was after every offer with a stone plain. John had lots of most things on the board but few "multiplier" tiles, while Anne's camel herd bred like rabbits - eventually 18 strong and winning her the game. Because the scoring depends on multiplication, the scores are often lopsided but with one exception we were relatively bunched.

Anne 93
Ian 89
John B 81
Moira 78
Andrew R 58

Vegas Showdown
As compensation for loosing we let Andrew suggest the next game. He wanted to learn Vegas Showdown. The first three cards turned up were "No Bid" events, which forced people into harder choices early on than usual. John was very keen on yellow and blue rooms to boost his income. Anne was keen on the theatre. Unusually for me, I had to re-organise because I had walled off a corner of my Hotel end. Not to be out done John re-organised twice. All the three basic rooms ran out before the end, as did the large rooms. But the game dragged on for a couple more turns. In the final scoring Andrew almost caught Anne while John raced into a healthy lead.

John B 62
Ian 48
Moira 37
Anne 31
Andrew R 29

Sunday, 23 May 2010

Friday 21 May 2010

We started the evening with 2 city building games: Attika and Metropolys. Attika has been played quite a lot on Friday nights recently, while Metropolys has been popular with a more select crowd.

Attika
In Attika there were an unusually high number of threats to win by linking two shrines. First Nasia covered the board in blue and nearly joined two shrines but she was thwarted, not to be put off she almost did it again only to be stopped again. Nigel tried and then Anna, but these were successfully countered and in the end it came down to whether Nasia or Anna would get all their pieces out first. Anna won beating Nasia, Anne and Nigel.

Metropolys
I (re-)taught John R. I had the statue goal, which I think is the trickiest. I couldn't decide which one(s) to concentrate on. Once I had a couple of pieces down (next to separate statues) I couldn't figure out how to finish either of them off. Meanwhile John avoided playing buildings and Andrew did a rush and got lots of Trendy locations while I settled for the first Metro. Perhaps I should have concentrated on highest in area, the Trendy regions, my colour and perhaps the Metro card. In the end Andrew was too powerful for us. John was struck by the agonizing decision.

Andrew 39
Ian 24
John R 13

After the city building Nasia and Andrew swapped seats and we moved onto a pair of more meaty games: Sylla and Taj Mahal.

Taj Mahal
Anna played the connection game though not as successfully as Andrew and Anne, who concentrated on Elephants though Andrew did it better. Nigel also played. Unfortunately no one wrote down the scores.

Andrew
Anne
Anna
Nigel

Sylla
We taught Nasia. I led on the points track for the entire game, and lost lots of people (mostly slaves and another Christian). John saved his people, was Consol three times and controlled the events keeping the Slave Revolt and Christian Persecution going throughout the game. Nasia bought lots of stuff and lost lots of people too, but she also quietly collected lots of tokens, to win on début.

Nasia 77
Ian 70
John R 66

Frank's Zoo
Taj Mahal finished first and that end of the table moved onto Frank’s Zoo. Apart from Andrew who was rapidly heading for 30 no-one else seemed keen on reaching 18, so the game went on for 6 hands!

Andrew 3 8 15 21 23 26
Anna 5 9 11 13 17 20
Anne 4 2 6 9 8 12
Nigel 0 4 3 1 8 10

Null & Nichtig
I finally got to play my card game Null & Nichtig for the first time. I had been apprehensive about how this simple game plays. The deck contains five 13 card suits, numbered 0-11 with two zeros. Suits are irrelevant for determining what cards you can play or who wins the trick, but they are crucial for scoring. Tricks are won by the highest card played, between two equally high cards the first one played wins. The cards won are placed face up in front of you, one pile for each suit. Your score for the hand is the sum of the top card showing on each pile at the end. So you don’t want the last card you take in each suit to be a zero!

John R 38 65 87
Ian 24 58 82
Nasia 17 32 60

It was an interesting learning experience as we gradually picked up the principles of the game. Most obviously the last player to play on a trick is usually in the most powerful position. Also both low cards and high cards are powerful, while middle ranking cards can are a nuisance. I would class it as simpler and perhaps slightly more random than David and Goliath while slightly less painful than Stichlen. An interesting light filler of a trick taking game.

After most people had gone home Nasia and I played Null & Nichtig again, introducing Anne to this surprisingly nasty little game.

Nasia 30 72 95
Anne 27 52 95
Ian 38 69 93

Thursday, 20 May 2010

Race Day (19 May 2010)

Anne had other plans on Wednesday so we could play games she doesn't like. It turned out we played race games all evening, starting with two that Anne doesn't like and finishing with one that I am usually less than keen on. Race games feel like straight forward theme for a board game but in fact it seems that it is tricky to get one that is: fun to play, invokes the feel of a race and requires skill to win. Perhaps race games should be real time (like the build, i.e. non-race, part of Galaxy Trucker).

Winner's Circle
Winner's Circle is a game of 3 races in each race 7 horses are competing and we, the players, get to both bet on 3 of the horses and jointly race all 7 of them. Each horse has a card with 4 symbols, with a number by symbol. Betting is putting your betting markers on 3 of the horses, while racing is throwing a die a die with symbols on it and choosing one the horses that haven't yet moved this round and moving it the number of squares corresponding to the symbol on the horse's description card. At the end of the race there is a payout for the people who bet on the horses who finished 1st, 2nd and 3rd, with slightly more for horses that weren't popular.

I learnt the hard way the disadvantages in backing a horse by yourself. Everyone else has an interest in making sure your horse fails to finish in the first 3. You need other people to help your horse win but you also need to do better than other people! Which was beyond me.

Lance 1450
Nigel 1350
John R 1250
Peter 950
John B 900
Ian 600

Around the World in 80 Days
This race is not about how many turns it takes you to get around the world but how many days it takes, i.e. how efficiently you do it. The most controversial aspect to this game is the blue (bad) special cards. John R suggested that if you draw a blue card the effect is carried out but then you draw another card (this extra draw only happens once per turn). We agreed to this variant, but in retrospect I am not so sure because if you don't already have special card then there is almost no risk in drawing/buying one.

I stayed behind initially to pick up the rewards for arriving last and to try and improve my hand but I didn't get around to making the necessary acceleration to finish before the game. At one point I had 4 special cards in my hand but not a particularly useful combination. Lance also didn't finish, whereas Peter played the opposite strategy and raced to the finish, taking all the finish first rewards, grabbing the watch (start player) several times. Once Peter had finished Nigel panicked and rushed to London, followed more efficiently by John R, but most efficiently by John B.

John B 66
Peter 72
John R 79
Nigel 84
Lance Did not finish
Ian Did not finish

Ave Caesar
Race I
Ave Caesar is a cute idea, chariot racing where everyone has their own deck of movement cards, a small hand to choose from each turn and tracks with choke points. But I think the luck of the start and the luck of the draw outweighs the skill in choosing your card and route. Though to be fair Lance does win more often than luck would account for. We usually play with 6 players, but Nigel and John B had gone home. Though even with only 4 there was plenty of blocking. I should have recorded the starting positions because it is interesting to see how much places you made or lost from the start positions, but unfortunately I didn't.

Lance
Ian
Peter
John R

Race II
We flipped to the lesser played side (without the loop), and Lance won again. Actually this side is quite hard with a shorter finishing straight and more choke points.

Lance
John R
Ian
Peter

Lance says that he is good at majority (or area) control games but it looks like he is good at race games too.

Saturday, 15 May 2010

Friday 14 May 2010

Dschunke
Andrew and Anna taught Nigel the rules while I finished the washing up. Nigel might have been hyped about his week at work, because I overheard him being admonished for not paying attention. From the start Andrew and Anna were competing fiercely for the special cards. I was constantly low on commodity cards and so concentrated on getting crates down, taking the money action and being opportunistic in the blind auctions. Andrew and Nigel in particular always seemed to have plenty of cards. Despite this Anna was in the lead for the whole game, but when we added up the final scores Andrew had won beating her for probably the first time (though he came close last year). She claimed he must have cheated!

Andrew 69
Anna 67
Ian 64
Nigel 31

Expedition
Anne and Judith had arrived from the airport and so I went to find a six player game. This was my fiftieth game of Expedition (since my first game in August 2008), but not a good one for me. Andrew finished first but left a 3-way tie between Anne, Anna and Nigel.

Anne 15
Anna 15
Nigel 15
Andrew 13
Ian 10
Judith 7

Frank's Zoo
Playing this with six has been a mixed bag, but this session was a lot of fun with big scores being made by everyone (except me). Anne started with an outrageous score of 8, while Andrew started by going backwards. On the second hand Andrew recovered by showing that 8 wasn't such an outrageous score and jumping from last to second equal with Anna. But on the third hand Anna lost 4 points, while Anne extended her lead and Judith caught up with Andrew. The fourth hand should have been the last hand except that Anne stagnated while Andrew scored 9 to hit 20 while three of us still hadn't hit double figure, though Anna started on her come back. On the final hand Anna scored 8 but it only enough to give her share of third place. It was Judith's first game.

Andrew -1 7 11 20 25
Anne 8 12 17 16 18
Judith 5 6 11 13 16
Anna 3 7 3 8 16
Ian 3 1 4 8 11
Nigel 3 6 8 9 8

It was Andrew's night with two wins.

Friday, 14 May 2010

Frank's Zoo (12 May 2010)

We played Frank's Zoo at Peter's place for the first time. It was John's first time. I started at the back and stayed there. Nigel leaped in the lead on the 3rd hand and stayed there until the last hand when Anne and John jumped past. Anne won.

Anne 3 8 9 13 13 20
John R 4 4 7 11 15 19
Nigel 3 7 15 14 16 15
Ian 1 4 3 6 10 12