Saturday, 25 September 2010

Friday 24 September 2010

TransAmerica
The way to make people show up is to start a game. With this aim in mind I put TransAmerica on the table, and before I could start explaining the rules John and Nigel arrived. TransAmerica is a quick, light game with a good dose of luck, but also a game of judgement where you want to cooperate with others in ways that benefit you slightly more than them.

The game ended when I made a very bad choice of start position assuming wrongly that other people would be as interested in the north east as I was and ignoring the cardinal rule of starting near the centre of the board. The newbies came first and second.

Jim 10
Margo 9
Nigel 7
Anne 4
John B 4
Ian 0

Power Grid
After TransAmerica we were looking for a 6 player game that would take no more than two and half hours. For some reason we not only thought that 6-player Power Grid would be quicker than Age of Steam, but we also thought it would take two and half hours! (Our last game of Power Grid took 3 hours with 5 players)

We played the German board, but we forgot to use only 5 regions, so there was plenty of room especially for Margo and myself. She had the cheap north while I had the more expensive south. Jim, Nigel and John shared the centre with Nigel in the cheapest area (which acted like a magnet for the others).

I got a lucky break and got the #35 power station (1 oil powers 5 cities) as my second station, which allowed me to ignore the power station market for the next few turns. Nigel kept the pressure on the price of coal by stock piling it every turn. Jim started off green but didn't keep up his green credentials. Anne started in the east and John did the big leap over Nigel to get to the North.

In the final turn we were all trying to calculate if we could get to 16 cities and power them, but only Margo had the necessary funds.

Margo 16
John 15 + $158
Nigel 15 + $145
Ian 15 + $145
Jim 14 + $167
Anne 14 + $151

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