Frank's Zoo
The scores speak for themselves.
Andrew H 4 10 17 18 24 Sharon 5 7 9 16 19 Anna 3 7 10 8 7 Anne -1 -2 -4 -2 2Lords of Scotland
I taught the others my new card game. The game is not too difficult, though the rules could have been written clearer. For instance referring to cards as clans did help anyone's understanding. A number of questions arose about how the special powers overrode the basic rules. That plus some time spent thinking through tricky decisions meant this 35 minute game took far too long. Basically the game is played in tricks (known as skirmishes). There are a number of cards worth points that are available to be won in each skirmish. There are 5 rounds of play per skirmish. In each round you either play a card or draw a card. After the 5 rounds you compare the total value of the cards in front of you (doubling the value if they are all in one suit). In descending order of value played the players each take a card from those to be won. If the card you play is the lowest in its suit (of the cards played so far) then its special power may be used.
John R 43 Ceedee 41 Ian 40 John B 38 Mark 33Tichu
Anna was Queen of Tichu, calling 7 times and making 6 of them. Andrew and Sharon did it the hard way by winning points.
Hnd AH+SH AJ+AM 1. 100 T100 2. 110 T290 3.Edel, Stein & ReichT90 310 4. 390T 310 5. 470 T430 6. 550 T550 7. 595T505 8. 625 T675 9. 805T 695 10. 805 895 11. 850 T1070 12. 930 700
This is a game that seems like rock-paper-scissors, but because the value to each person of the various gems changes from round to round and the gems supply is not inexhaustible the action choice and the bargaining is quite challenging, and the game plays reasonably quickly.
John R 65 Ian 57 Ceedee 56 Mark 48 John B 36Attika
Andrew got all his pieces down just before Sharon.
Andrew 1st Sharon 2nd Anna 3rd Anne 4th